Dev log


24-25 July - Planning our direction we would like to go, art style, Target audience, platform, game duration, and setting up a schedule to follow.

26July - created player and other human characters for the game.

27July - Started creating the bank in which the game player will start from

28-3 Aug - Creating environment assets, buildings, city assets, trees.

4 Aug - implementing it into Unity as prefabs.

5 Aug - Playtesting and refining placement and composition of the game assets.

6 Aug - Playtesting more, had some troubles with bake lighting so we were trying to fix that.

7 Aug - Baked game lighting and after the 7th we implemented this into Android.

Files

Vox's Great Escape.zip 348 MB
Sep 17, 2020

Get Vox's Great Escape

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