Development log
PC game Spuzzle Devlog 24th August to 12th September (then extended by 7 days)
24~25 Aug - Planning what type of game we would like to make, T/A, genre, art style, etc..
And created a Trello & schedule that we will have to follow.
26 Aug Started creating the enemy characters “blob” in Zbrush
27~28 Aug Hi poly to low poly bake, texture, and model the robot that the blob goes inside
31~3 Sept Creating the main character in Zbrush, into Maya, texture, & rig.
4~6 Sept Creating the jetpack in Zbrush that opens and closes when the Jet fuel is used
6~8 Sept creating particle systems of the outer environment, starting zone, jetpack particles.
9~10 The quality of the assets are not up to standard and I start to remake the environment assets, starting by re-planning the whole environment.
11~23 Sept Recreating the assets by using Zbrush to carve in an inflatable look to the platforms, I made it that there will be randomly generated 3 sets to add replayability. Between 11~23rd of September I was re-creating, baking, texturing, re-implementing, and adding audio into the game.
Get SPUZZLE
SPUZZLE
Jetpack, Big blasters, and inflatable worlds.. what more could you want?
Status | Released |
Authors | Em Baunton, Leo, The Red Ranger |
Genre | Shooter, Platformer, Puzzle, Survival |
Tags | 3D, Casual, Monsters, Puzzle-Platformer, Score Attack, Singleplayer |
Leave a comment
Log in with itch.io to leave a comment.