Development log


PC game Spuzzle Devlog 24th August to 12th September (then extended by 7 days)

24~25 Aug - Planning what type of game we would like to make, T/A, genre, art style, etc.. 

And created a Trello & schedule that we will have to follow.

26 Aug Started creating the enemy characters “blob” in Zbrush 

27~28 Aug Hi poly to low poly bake, texture, and model the robot that the blob goes inside

31~3 Sept Creating the main character in Zbrush, into Maya, texture, & rig.

4~6 Sept Creating the jetpack in Zbrush that opens and closes when the Jet fuel is used

6~8 Sept creating particle systems of the outer environment, starting zone, jetpack particles.  

9~10 The quality of the assets are not up to standard and I start to remake the environment assets, starting by re-planning the whole environment.

11~23 Sept Recreating the assets by using Zbrush to carve in an inflatable look to the platforms, I made it that there will be randomly generated 3 sets to add replayability. Between 11~23rd of September I was re-creating, baking, texturing, re-implementing, and adding audio into the game. 

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