Development Updates - Week 1 - Research and References (Apr 27 - 30)


DEVELOPMENT UPDATES - week 1 -  Research and References (April 27 - 30)

3D Artist, Environment Props, Texture Artist

In this team project, my current role is 3D Artist, developing the games environmental props from modelling to texturing. This first update outlines the game's ideation process, links to the game design document outlined, showcases the mood boards that serve as the game's style guide, and the detailed project schedule as decided as a team.


GAME DESIGN DOCUMENT

The team has written down a 1-page Game Design Document (1-pg GDD) based on the points researched and discussed during the ideation process, outlining the basic narrative of the demo RPG and the features the game will have to offer, as well as a visual style guide prepared by the members assigned to be artists on the team.


MOODBOARDS

The demo is set in a 1920's based environment, which is reflected in the environment mood boards attached below. The art style of the game is inspired by BioShock which features stylized characters in a semi realistic to realistic game environment. 



SCHEDULE

The project schedule and specific tasks for each role were outlined on a trello board using the calendar power up after finishing up the specifics on the 1-pg GDD.


REFERENCES

Referring to previous mood boards the scene is set in a 1920's ballroom, below is a small compilation of the many pictures I'll  be using throughout the asset creation process as my references.


Get Murders at Moorcliffe (Detective RPG)

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